3D Preview
Apply your texture to a 3D shape with displacement mapping and various projection modes.
Switch to the 3D tab to see your texture applied to a 3D shape with displacement mapping.
Shapes
Choose from: Sphere, Cube, Torus, Plane, or Crane (origami)
Render Modes
- Point Cloud — Particles displaced by texture brightness. Colors match the generator output exactly.
- Mesh — Solid surface with displacement and lighting
Controls
- Height — Displacement intensity
- Detail — Mesh/point resolution
- FOV — Camera field of view
- Point Size — Particle size (point cloud mode)
- Rotation Speed — Auto-rotation rate
- Light Heading / Pitch — Directional light angles
- Texture Offset / Scale / Stretch — UV mapping controls
- Object Heading / Pitch / Roll — Manual rotation
Projection Modes
How the texture maps onto the 3D surface:
- Triplanar — Projects from three axes, blended
- Cubic — Box projection
- Spherical — Wraps around like a globe
- Planar — Flat front projection
- Equirectangular — Panoramic projection