Tips
Practical advice for blending, displacement, performance, audio, MIDI, shaders, and VJ workflows.
Layer blending — Try using Multiply blend mode with a Voronoi layer over FBM for textured cells. Screen mode brightens; Subtract creates dramatic contrast.
Displacement maps — Use FBM or Ridge noise with high octave counts for natural-looking heightmaps. Export as grayscale for 3D displacement.
Animated textures — Enable per-parameter animation on Scale and Offset for drifting patterns. Combine with different speeds per layer for complex motion.
Performance — Lower the resolution per layer if frame rate drops. Reduce octave counts on FBM/Ridge/Billow generators. Caustics and Plasma are highly optimized and run at 60fps even at high resolutions.
3D Voronoi — Experiment with palettes and Color Ratio to control how many cells get full color vs grayscale. Wire Thickness adds cell outlines. Pattern Mix blends composite texture into cells.
Wang Tiles — Adjust Trace Width and Pad Size together for balanced circuits. Enable Dot Speed for animated data flow. Use rounded style for softer circuit aesthetics.
Ryoji — Start with default settings for a clean Ikeda look. Increase Split Probability for more detail. Use Highlight with a colored Highlight Color for accent cells. Mix Input blends other generator output into the pattern.
Post FX stacking — Apply Edge Detect after colorization for colored outlines on black. Chain Bloom with Chromatic Aberration for a neon glow effect.
Gradient tricks — Use the Stepped interpolation mode for hard color bands. Spiral projection creates vortex-like color mapping. Try Diamond or Radial projection with Mirror enabled.
Audio reactive — Bind Scale to bass and Rotation to high for a classic music visualizer feel. Increase Fall to 0.7+ for smooth, flowing response. Use Gain below 1.0 for subtle modulation.
MIDI mapping — Map your controller's faders to layer opacity for live mixing. Map knobs to Scale and Offset for hands-on texture sculpting. Mappings survive page reload so your controller layout is persistent.
Custom shaders — Start by modifying the default shader to learn the uniform interface. Paste Shadertoy shaders directly — the editor handles the conversion. Use uTexture to process the composite output in global post-FX mode.
Webcam compositing — Add a Webcam layer and use Multiply or Screen blend mode to composite live video with noise patterns. Apply Edge Detect post-FX on the webcam layer for a stylized camera feed.
Spout for VJ sets — Enable Spout output and receive the texture in Resolume, VDMX, or OBS. Combine with MIDI mapping for a full VJ performance setup.